using DragDemo;
using Godot;
using System;

public partial class drag_list : Node2D
{

	private Control _control;

	public override void _Ready()
	{
		_control = GetNode<Control>("Control");

		DragableExtension.RegisterDragable(_control);

		base._Ready();
	}

	public override void _Process(double delta)
	{
		base._Process(delta);
	}
}
